Episode 5: Champion Selection with List<Hero>
Goal: Use a List<Hero>' to store all available champions and allow the player to choose one before the battle begins.
Goal: Use a List<Hero>' to store all available champions and allow the player to choose one before the battle begins.
Goal: Implement the Skill system using inheritance and polymorphism, and leverage the Usable interface introduced in Episode 3.5
Goal: Learn how to use abstract classes to enforce that all heroes implement key behaviors while allowing flexibility in implementation.
Goal: Learn how to apply inheritance by creating different types of heroes like Warrior and Mage. We will start from a simple base class Hero (concrete class) and extend it.
Goal: Initialize your Java project structure, create the main entry point (`Main.java`), and display a simple welcome screen.
You will build a turn-based console game in Java, inspired by League of Legends (LoL). The game allows the player to: </br>- Select a champion from a list </br>- Fight against a bot opponent </br>-...
This practice will be divided into three parts: - Part 01: Important tags in HTML5 - Part 02: Practical exercises with instructions - Part 03: Self-practice exercises -
Get started with Chirpy basics in this comprehensive overview. You will learn how to install, configure, and use your first Chirpy-based website, as well as deploy it to a web server.
The Object Oriented Programming using Java (PRO192)
Installing Java Environments