Episode 8: PvE Mode – Fight Against a Bot
Goal: Build a real combat loop where the player battles a bot. The bot will attack or use a skill randomly.
Goal: Build a real combat loop where the player battles a bot. The bot will attack or use a skill randomly.
Goal: Implement a flexible StatusEffect system using inheritance and polymorphism, allowing heroes to gain and process effects during battle.
Goal: Use the Factory Pattern to create heroes by name instead of using new manually. This helps scalability and readability.
Goal: Use a List<Hero>' to store all available champions and allow the player to choose one before the battle begins.
Goal: Implement the Skill system using inheritance and polymorphism, and leverage the Usable interface introduced in Episode 3.5
Goal: Learn how to use abstract classes to enforce that all heroes implement key behaviors while allowing flexibility in implementation.
Goal: Learn how to apply inheritance by creating different types of heroes like Warrior and Mage. We will start from a simple base class Hero (concrete class) and extend it.
Goal: Initialize your Java project structure, create the main entry point (`Main.java`), and display a simple welcome screen.
You will build a turn-based console game in Java, inspired by League of Legends (LoL). The game allows the player to: </br>- Select a champion from a list </br>- Fight against a bot opponent </br>-...