Episode 9: Turn System & Stun Logic
Goal: Integrate StunEffect into the turn system so it actually prevents actions when active.
Episode 9: Turn System & Stun Logic
1. Add isStunned() to Hero.java
Update the Hero class to detect if stunned:
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public boolean isStunned() {
for (StatusEffect effect : effects) {
if (effect instanceof effect.StunEffect && !effect.isExpired()) {
return true;
}
}
return false;
}
2. Modify Turn Logic in Main.java
Update the PvE loop in Main.java to check for isStunned() before acting:
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while (player.getHp() > 0 && bot.getHp() > 0) {
System.out.println("\n=== Player Turn ===");
player.processEffects();
if (player.isStunned()) {
System.out.println(player.getName() + " is stunned and skips this turn.");
} else {
System.out.println(player.getName() + ": " + player.getHp() + " HP");
System.out.println(bot.getName() + ": " + bot.getHp() + " HP");
System.out.println("1. Basic Attack");
for (int i = 0; i < player.getSkills().size(); i++) {
System.out.println((i + 2) + ". Skill: " + player.getSkills().get(i).getName());
}
System.out.print("Your choice: ");
int action = scanner.nextInt();
if (action == 1) {
player.attack(bot);
} else {
int skillIndex = action - 2;
player.useSkill(skillIndex, bot);
}
}
if (bot.getHp() <= 0) break;
System.out.println("\n=== Bot Turn ===");
bot.processEffects();
if (bot.isStunned()) {
System.out.println(bot.getName() + " is stunned and skips this turn.");
} else {
if (random.nextBoolean() || bot.getSkills().isEmpty()) {
bot.attack(player);
} else {
int skillIndex = random.nextInt(bot.getSkills().size());
bot.useSkill(skillIndex, player);
}
}
}
This post is licensed under CC BY 4.0 by the author.