Episode 4: Polymorphism - Adding Skills and Skill Effects
Goal: Implement the Skill system using inheritance and polymorphism, and leverage the Usable interface introduced in Episode 3.5
Episode 4: Polymorphism - Adding Skills and Skill Effects
1. Project Structure
sequenceDiagram
participant Player
participant Game
participant Enemy
Player->>Game: Start()
Game->>Enemy: Spawn()
Enemy-->>Game: Ready
Game-->>Player: Begin Battle
classDiagram
class Hero {
+String name
+int hp
+void attack()
}
class Mage {
+castSpell()
}
Hero <|-- Mage
Create the following folder layout:
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src/
├── model/
│ ├── Skill.java // New
│ └── Hero.java // Updated to support skills
model/
├── Skill.java ✅ abstract, implements Usable
├── Usable.java ✅ interface for all usable actions
skill/
├── Fireball.java ✅ concrete skill
├── HealSkill.java
2. Create Skill.java
Create the file: src/main/Main.java
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package model;
public class Skill {
private String name;
private int power;
private String description;
public Skill(String name, int power, String description) {
this.name = name;
this.power = power;
this.description = description;
}
public void use(Hero user, Hero target) {
System.out.println(user.getName() + " uses " + name + " on " + target.getName() + "!");
target.takeDamage(power);
}
public String getName() {
return name;
}
public String getDescription() {
return description;
}
public int getPower() {
return power;
}
}
3. Add List<Skill>
to Hero
Update Hero.java to support a list of skills:
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import java.util.ArrayList;
import java.util.List;
public abstract class Hero {
protected String name;
protected int hp;
protected int attack;
protected List<Skill> skills;
public Hero(String name, int hp, int attack) {
this.name = name;
this.hp = hp;
this.attack = attack;
this.skills = new ArrayList<>();
}
public void addSkill(Skill skill) {
skills.add(skill);
}
public List<Skill> getSkills() {
return skills;
}
public void useSkill(int index, Hero target) {
if (index >= 0 && index < skills.size()) {
skills.get(index).use(this, target);
} else {
System.out.println("Invalid skill index.");
}
}
public void takeDamage(int damage) {
this.hp -= damage;
if (this.hp < 0) this.hp = 0;
System.out.println(name + " now has " + hp + " HP.");
}
public String getName() {
return name;
}
public int getHp() {
return hp;
}
public abstract void attack(Hero target);
}
4. Update Warrior and Mage to add skills
Warrior.java
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public class Warrior extends Hero {
public Warrior(String name) {
super(name, 150, 20);
addSkill(new Skill("Heavy Strike", 30, "Deals powerful melee damage"));
}
@Override
public void attack(Hero target) {
System.out.println(name + " swings sword at " + target.getName() + " for " + attack + " damage.");
target.takeDamage(attack);
}
}
Mage.java
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public class Mage extends Hero {
public Mage(String name) {
super(name, 100, 25);
addSkill(new Skill("Fireball", 35, "Deals magic damage and burns"));
}
@Override
public void attack(Hero target) {
System.out.println(name + " launches magic at " + target.getName() + " for " + attack + " damage.");
target.takeDamage(attack);
}
}
5. Test in Main.java
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import model.*;
public class Main {
public static void main(String[] args) {
Hero garen = new Warrior("Garen");
Hero ahri = new Mage("Ahri");
garen.attack(ahri);
ahri.attack(garen);
garen.useSkill(0, ahri);
ahri.useSkill(0, garen);
}
}
This post is licensed under CC BY 4.0 by the author.